![]() ![]() I did have a few issues with the game here and there though. Oh and there’s ton of loot along with tons of equipment slots to equip said loot on. Combat is turn-based on a grid and has depth without sacrificing pacing. ![]() The LV-Up system isn’t too complex (each level you get 1 stat point and 2 skill points and occasionally you get a specialization point) but it’s fun and lets the player customize their character’s stats & abilities nicely. It strikes a happy medium between linear (the main plot) and non-linear (plenty of optional quests and dungeons to explore). I especially enjoyed how the game gives out different dialogue depending on who is in your party. The setting is generic D&D fantasy (albeit with you working for the morally ambiguous fantasy equivalent of the UN) but the world is well crafted, the characters have personality, the individual scenarios are interesting, and the writing is solid. If my opinion of the game changes after I’ve finished it, I’ll be sure to post an update.Īvadon takes an hour to get going but once it does, it’s an engaging game. This is not because I’m tired of the game (I look forward to finishing it) but because I’d like to post my review for the game while it’s still relatively new on Steam in the hopes of drumming up a few extra sales for a game that deserves them. I didnt play Avadon myself but its the most recent of all 3 games so it might be a good pick if you arent into older games/classics.Although I’ve only played Avadon: The Black Fortress for about 15 hours which by estimate puts me at about the halfway point (maybe even less), I’m going to review it anyway. I kinda forced myself to finish the game to see the ending and it felt like a chore. Its still a good game but just for the story, and sadly it gets weaker as you progress. Geneforge combat was bland af and so many fights are frustrating and makes you want to uninstall because you are a single character getting perma stunned/slept/feared etc. Writing is better, story is better, lore is better, map is better, level design is better, is has much more content/quests and exploration value.Īvernum sits in the list of my top 5 RPGsīiggest difference is combat which is squad based = much more in depth and tactical. Avernum is a far superior game in every aspect. The only way you can like this game is if you dont know better cause you started gaming last week.Īs to answer the OP : I finished Geneforge 1 and spent over 100 hours in Avernum 1 and the EftP remake. I still remember the very first quests ''Go get some ♥♥♥♥♥♥♥ berries in the woods'' thats how unepic that game is. The story is pathetic and way subpar compared to any other RPG out there. The whole point of this game was to be a money grab at the old cRPG fans. Pillars of eternity is the worst RPG ever I dont understand how kids even enjoy it. (Although they are something else, gameplay-wise) Something I only experienced with the Gothic and Witcher series. Great writing, very believable and immersive and dirty/gritty. I only played some Avadon and am just recently returned to Avernum: Into the pit on my tablet after a long break.But after some more hours now I again do realize that I already have ~5 new "loose ends" which I will have problems coming back to because I do not make any notes. ![]() Yeah, I really get the feeling that these are the only games nowadays where you really have to make notes or make a file or database in which you write down all the spots where you could not make progress and wanted to come back to later on. I got near end-game for both of them and I just got lost and stuck. Honestly, Avernum 2 is just way too unorganized and confusing for me. Originally posted by Robot Death Party:I haven't beaten pit or Avernum 2 and I'm playing Avadon currently. ![]()
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